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 Tanith Lee

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Anza9996

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PostSubject: Tanith Lee   2010-11-05, 3:08 pm

Character Name: Tanith Lee.
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Alias: Tani.
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Apparent Age: 18
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Origin: Magical World (AU)
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Race: Human
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Height: 5'11
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Weight: 160 lbs.
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Gender: Female
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Physical Description: Jet black hair with Shirley-Temple curls, pale, fair skin, light brown eyes.
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Known Relatives: Rhaine Lee - Brother, Evanoch and Circe Lee - Parents
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Religion: That their culture is the best.
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Skills: Wielding staves, archery, short-swords, average (anyone-can-equip) swords, daggers/knives. Flexibility and gymnastics. Focus- Either in recreational time or in the heat of battle, focus can be achieved by concentrating on the specified target or a calm state of mind; allowing Tanith to land more critical hits or become more aware of her surroundings.
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Abilities:
Mental Block- From birth, the parents sow spells that grow with their children to protect their minds from being infiltrated or corrupt by others/magic.
Peripheral Senses- Able to 'see' things behind or off to the side around them as well as keener senses than the 'average' humans.
Dragon tongue- Speak any language among humans, animals, demons, ect. after drinking a dragon's blood at a young age.
Knighthood- Basically trained to be a Knight from a young age.
Witchery- Using the (stolen) ability to do magic, allows her to cast spells, charms, curses, create potions, etc.
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Alignment: Neutrally troublesome.
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Personality: Like her people, she is selfish, though she does care for her brother in a way. Distrustful and egotistical, she believes that humans without powers are weak and useless, and humans with powers she can strip away (again, steal) are nothing but pets. Slowly over time she has the ability to become compassionate but those days have yet to come.
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Powers:
Muscle Constriction (Knighthood)- Her muscle fibers merely constrict and store energy. Like everyone else in her world, her body is firm yet sleek like a panther's. This allows her to train almost nonstop and build up an incredible amount of muscle power without looking like a huge body builder.
Elements (Witchery)-
Fire (Level 5):: Create/Shape Fire; Fireball; Fire blast; Flame shield; Imbue Fire
Water (Level 1):: Create/Shape Water;
Earth (Level 1):: Raise/Shape Earth;
Wind (Level 2):: Call/Shape Wind; Support flight
Ice (Level 2):: Create/Shape Ice; Create mist;
Lightning (Level 1):: Call/Shape Lightning;
Dark (Level 3):: Summon/Shape Darkness; Cast curses; Stick-on curses
Light (Level 2):: Summon/Shape Light; Enhance defense (reinforces shields, blocks, ect.)
Defenses (Level 4):: Create prism (shield); Block minor attacks; Block greater attacks; Absorb weaker magic;
Potions (Witchery)- Using the proper ingredients and incantations, creates vials of as little as five ounces to five gallons of brews that manipulate the mind or aid health---
Love; Transmogrification (Toad); Transmogrification (Rat); Minor Healing; Cure-All Sickness; Pandora's Box (any of the above)
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Restrictions:
Muscle Constriction- While her muscles are enhanced, they still tire at the same rate. The best shape she's in is that of a star athlete but even then she can get tired and run down.
Witchery (All)- Everything takes a bit of her health each time, with smaller spells taking little to no health and greater spells taking more to the point of fainting. All spells take time to cast, again, weaker ones take less time and stronger ones take more. And there is always the need to be discreet. While she usually doesn't abide by this rule, it's still an important matter to consider.
Elements- Level 1 spells involve creating the certain element out of nothing or pulling it from nature. Weather spells, such as create mist or call rain, last an entire day unless specifically used for battle, which will then automatically wear off after one person loses. Offensive spells are usually one-shots, though flames can catch fire and water will drench, lightning will burn, earth can crush, wind can blast, ect. Defensive spells last longer, some lasting all day like weather, though every once in awhile they'll need to be checked in case there's a breach.
Potions- The ingredients must be mixed in a certain order and all at once. If one is missing then the potion will decay. Depending on the amount and quality, potions can last from five minutes to forty-eight hours.
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Special Techniques:
Curses- Using Dark magic, causes unfortunate circumstances to befall unsuspecting victims---
Bad luck; Grow fur; Pizza face; Fart machine; Tripwire; Raining miscellaneous; Misplacement
Storage Unit- She can store up to ten items (at the moment) in a special safe she has hidden in the magical world. It's about the size of a closet, and is mainly used to store her staves, ingredients, clothes, ect. Anything she'll need for Witching. Usually the items can be pulled out of thin air, but with added flair, they can be pulled from sleeves, pockets, ears, ect.
Pact- Only Witches and Wizards born to particularly powerful parents can learn this. Tanith, being a prodigy, had no troubles. With this ability she can make a contract with a human born with magical abilities (invisibility, using strong-level spells without training, ect.). The pact states that the human willingly gives up their powers and transfers them to Tanith through her magical means. In exchange, she has to protect them for the rest of their natural life. If they are killed by a demon or magical means, ect. then Tanith loses whatever she gained from them and the power dies with the human. Sometimes the original host will suddenly gain a new ability because of a critical event in their life or out of necessity. When this happens, the human regains all of their powers though Tanith retains whatever she had taken from them initially. In a way, the human can 'level up' their abilities then pass them onto Tanith so she can get stronger and protect them, but Tanith is limited to the powers that she took and simply making them stronger, last a longer duration, ect.
The unfortunate circumstances of Pact children are that when many Witches and Wizards are congregated within a town or city, many with the potential will suddenly develop a power overnight. Though some have been born with theirs and have lived with it all their life. It's the magic in the Wizard blood that calls to these innate powers, lost to the magical people when they left Earth, and causes this mayhem. The reason these Supernatural children have these is simply to supply the Witches and Wizards with fodder for their greedy, power-lusted appetite. Or so that is what her history books say.
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Super Techniques:
White Fire- Within a radius of thirty miles, Tanith can decimate a forest or bring down a mountain. This attack effectively flattens all the ground around it but leaves the user in a daze. It's a ridiculous attack that she learned for the sole purpose of bragging rights and making threats.
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Class: Witch.
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Weapons and Precious Items: Staves are her favorite weapon of choice as they can hide blades and hold gems of power that enhance her magical abilities. A necklace of red ribbon with an emerald in the pendant; opposite colors of her brother's.
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Phobias: Losing her brother, her last blood relative, and her only Knight, protector, and friend.
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Illnesses: Her ego.
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Sexual Preferences: Straight.
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Occupation: High school student.
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History: In Tanith's world, the Eldest child born is blessed with magical powers. But they are also quite weak in terms of physical stature, while any other children born afterwards are incredibly powerful and swift. Those children, whether a boy or girl, are all called 'Knights.' They are charged with the responsibility of watching over the Eldest; also called the 'Witch' or 'Wizard.' The more children a couple has, the better, because only with the Eldest child may the magical power be passed from parent to offspring. Both parents must have magic or else their first newborn will be at a great disadvantage; hence no intermarrying of Knights and Witches.
But in Tanith's case, she stole her brother's power. She was young, and like the rest of my kind, selfish. She tricked him into giving it to her. No one, not even Tanith, knows how it was done or made possible; the only guess is that it's because they shared blood as twins. Also that he subconsciously wanted to give her his power. Yet Tanith was already trained to be his Knight, already strong, and unlike him she could kill a person in a heartbeat. Because it was such an incredible feat, they didn't kill her on the spot. Because their parents only had the twins before disappearing, they honored them by not killing Rhaine. Life went on as if they were born into the roles before Rhaine left the magical world to live with the humans. In their culture, humans that were 'normal' were nothing more than rodents. Humans that are born with abilities like flight or breathing underwater, powers that Tanith can also take for a price, those are called 'Supernaturals.' They are treated even worse.
When she finds out that an alarming number of un-pacted Supernaturals attends Rhaine's high school she bullies him into allowing her in. Once admitted, Tanith wastes no time in securing a few powers but soon discovers the true cost of utilizing power that is not her own.
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Status: Alive.


Last edited by Anza9996 on 2010-11-28, 9:22 pm; edited 1 time in total
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PostSubject: Re: Tanith Lee   2010-11-05, 3:27 pm

I don't have a problem with the super spell, provided like the description its not something she can exactly spam and it takes a lot out of her and takes her a while before she can use it again(I've seen spells strong enough to blow up worse like cities or higher). As for potions, I would consider them more of a skill then an power since it seems all that's needed is to know what you're doing and have the proper ingredients. One last thing. It says under abilities she was trained by a 'Knight' and from the history I gathered, that's where the enhanced stamina(the muscle thing) comes in.

If that's the case and she has no other enhanced stats besides mentioned, then she's Approved. If I misunderstand anything or miss something let me know. Just making sure we're on the same page.


Last edited by Sion Reaver on 2010-11-18, 1:19 am; edited 2 times in total
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Anza9996

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PostSubject: Re: Tanith Lee   2010-11-05, 3:38 pm

Haha, her super spell is more of a joke. She thinks that much of herself that she learned it for the sole purpose of being a pain in the ass noob xD

Alright. Yeah, I wasn't sure where some of that stuff fit in cause it was a lot and took up a toooon of space. Hers is probably the longest bio because of all that magic and witch junk that she knows *Sighs*

Yes, because she was originally born a Knight she has enhanced muscles but still tires out like a human; can't go on forever despite the advantage.

Everything seems to be in order then. I swear this is the only one that'll give anyone a hard time simply because there's so much... stuff I put into her cause she was originally just a fun god mod character I would come up with random stories for to keep myself entertained and day dreaming but I actually created a lot...
Anyways, glad to be Approved. Thanks!
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PostSubject: Re: Tanith Lee   2010-11-05, 3:47 pm

It's cool. The character has the common weakness most powerful magic users have, a lot of fire power but otherwise "Squishy". That's to say, while not sickly or anything she still has otherwise normal human stats besides stamina meaning she'll be in trouble against fast opponents with super strength. Normal durability is fine but against other superhumans on the site, it might as well be squishy. In short, it counter balances it.

On a side note, you didn't have to put AU(Alternate universe) in her Origin. She could easily be from a non-listed realms, that's where the Off Worlds section is for. It's more for marking threads if you wanted your char in somewhere else in a "non canon" story that wouldn't effect your chars outside that thread.

Though, considering her up bringing if she ever finds herself to main version of earth, she's probably going to be in for a surprise of how different things are. Should be interesting.
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